Into Film Launches Innovate Free App Storymaker – The Gruffalo Edtiion

Education charity Into Film puts film at the heart of young people’s learning and have just announced the launch of new teaching aid Storymaker: The Gruffalo Edition. The innovative new, literacy focused iPad app and teaching resource has been developed in partnership with Magic Light Pictures and is available for free, along with a free film club membership. The charity’s UK-wide programme provides 5-19 year olds with unparalleled opportunities to see, think, make and imagine, contributing to their educational, cultural, creative and personal development and is supported by the BFI through Lottery funding.

App store preview image 2

App store preview image 4Using the app, pupils can record their own dialogue, music, and sound effects for a number of selected clips, and create their own unique version of the award-winning film, for the very first time.  This new platform will allow students to apply their creative skills to an actual film and is currently also the only app to be supported by an extensive teaching resource. Designed for Key Stage 1 (and useful also for older pupils who have SEN or English as a second language), the app enables students to develop their reading, writing, speaking, listening and technical skills by interacting with popular fictional character The Gruffalo, in many different languages.

App store preview image 3Highlights from Storymaker: The Gruffalo Edition include the ability to watch key moments from The Gruffalo film and for users to record voices over the top of the clip using subtitles from the original script, or creating a new narrative completely. Users can add depth to the scenes by choosing suitable soundtracks to enhance the mood, or record their own sound effects.  Each creation can be saved to the device and shared in class.

Russell Hardy, a teacher at Bookwell Primary School in Cumbria who tested the app said: “There is lots in there education wise – speaking and listening. Play is such an important part of learning at this age. Some students find it hard to articulate themselves so giving them the chance to have several goes at reading or saying something in their own time like this was valuable to them.

This new platform for learning can be downloaded from the Apple app store and accessed by any school, college or youth organisation which runs a free film club with Into Film. To start a film club and access the app click here.

For more information visit www.intofilm.org.

LEGO® Education Brings Science and Computing to Life for Primary School Pupils with WeDo 2.0

New wireless, tablet-ready robot-based learning system for primary science and computing curricula teaches science and programming in a hands-on way

45300_ClassroomSolution_01 LEGO® Education has announced LEGO Education WeDo 2.0, a hands-on science and computing solution designed for primary schools. The unique solution combines the LEGO® brick, classroom-friendly software and engaging projects based on National Curriculum objectives to teach key stage 1 and key stage 2 pupils essential science and computing practices and skills.

With WeDo 2.0, pupils explore, create and share their scientific discoveries as they build, program and modify projects. Through a series of collaborative challenges, they deeply engage with science and computing, sparking a love for experimentation and investigation. Teachers receive support through training, curriculum and built-in assessment. The result, a resource that builds pupils’ confidence to ask questions, define problems, and design their own solutions by putting scientific discovery in their hands.

WeDo 2.0 includes 40 + hours of curriculum aligned lesson activities for example, the “Drop and Rescue” project, where pupils are challenged to design a device to reduce the impacts on humans, animals and the environment after an area has been damaged by a weather-related hazard. In all activities there is no single right answer, helping teach creativity and problem-solving skills. This also enables teachers to tailor lessons to meet all pupils’ needs, no matter their abilities.

Stuart Swann, vice chair of the National Association for Primary Education and LEGO Education certified trainer, says: “LEGO Education WeDo 2.0 represents a great leap forwards for delivering the Computing curriculum requirements at Key stage 2. The combination of LEGO bricks and engaging activities means that children will enjoy the learning experience while developing computational thinking skills through building and play.

“The projects are grounded within the science curriculum, drawing on concepts required throughout key stage 2. This means that teachers are able to cover the programming requirements of the Computing Curriculum within a contextualised science framework. Elements of Geography and Design and Technology are also present and identified in the teaching materials.”

The WeDo 2.0 Core Software is an essential and easy-to-use component that is colourful, age-appropriate and has a drag and drop interface that is graphical in nature. It also contains a documentation tool that enables pupils to document their problem-solving process and provides an assessment opportunity for teachers.

LEGO Education WeDo 2.0 is available today on iPad, Android, PC, and Macs. Chrome Books support will be available in the second half of 2016. For information on how to implement LEGO WeDo 2.0 in your school, or how to transition to WeDo 2.0 from WeDo, visit www.LEGOeducation.com